///////////////////////////////////////////////////////////////////////////
// Copyright 2009 Arabic Game Developer Network, All rights reserved
// www.agd-online.com - info@agdn-online.com
//
// File: sdlsoundmanager.h
// Description:
//
///////////////////////////////////////////////////////////////////////////

// This file is part of kvalleyX.
// 
// kvalleyX is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// kvalleyX is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with kvalleyX.  If not, see <http://www.gnu.org/licenses/>.

#ifndef _SDLSOUNDMANAGER_H
#define _SDLSOUNDMANAGER_H

#include "audio.h"
#include <SDL.h>

class SDLSoundManager : public CoreLib::AudioManager
{
	public:
		SDLSoundManager();
		bool init();
		void play(CoreLib::AudioSoundType eSound);
		void stop(CoreLib::AudioSoundType eSound);
		void update();
		bool load(int slot, const char *fileName);
		~SDLSoundManager();
};

#endif